I’m a 3D Artist specializing in realistic hard surface modeling and physically based materials. I focus on creating clean, production-ready assets with strong attention to proportion, material separation, and believable surface detail.
My workflow is based on efficient geometry, consistent texel density, and real-time optimization principles. I work primarily in Blender and Substance 3D Painter, building assets suitable for games, marketing visuals, and commercial applications.
I’m currently looking for opportunities where I can contribute as a junior 3D artist and continue developing within a professional production environment.